Mozno toto by pomohlo. Len to treba overit v multiplayeri. U mna v singlu to slo v pohode.
Code:
//::///////////////////////////////////////////////
//:: Bolt: Web
//:: NW_S1_BltWeb
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Glues a single target to the ground with
sticky strands of webbing.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 28, 2002
//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x2_inc_switches"
void main()
{
object oTarget = GetSpellTargetObject();
//edit Sylm : tu zacina moja uprava
if (GetHasSpellEffect(SPELLABILITY_BOLT_WEB, oTarget))
{
//SendMessageToPC(oTarget,"uz mas na sebe bolt effect");
return;
}
//edit Sylm : tu konci moja uprava
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_DUR_WEB);
effect eStick = EffectEntangle();
effect eLink = EffectLinkEffects(eVis, eStick);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_WEB));
//Make a saving throw check
if (TouchAttackRanged(oTarget))
{
if( !GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) && GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE )
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
}
}
}