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 Post subject: AB penalta z pavučiny
PostPosted: 12:55 07. Jun 2007 
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Čestný člen týmu Thalie
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Joined: 21:39 17. May 2007
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se nějak podivně kumuluje, po několika zapavučinováních mi klesnul AB z +10 až na -1 a no way dostat to zpátky, pomohl až relog
pokusim se to dneska zvopakovat a doplnim podrobnosti

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 Post subject: Re: AB penalta z pavučiny
PostPosted: 12:58 07. Jun 2007 
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Vedoucí týmu Thalie
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Me se tohle stavali u AC, kleslo a uz se nevratilo na puvodni hodnotu. Pomohl mi taky jen relog.

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PostPosted: 11:11 09. Jun 2007 
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tak sem to vyzkoušel znova, ta kumulace tam je ale teď sem relogovat nemusel, přešlo to samo - asi prve lag
stejně je to ale dost nepříjemný

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PostPosted: 11:34 09. Jun 2007 
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Obyvatel
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Nemes se to stává pravidelně po zásahu od etrcapových kouzel pavučina/zapletení...pomáhá mi na to sundání a znovu nasazení rukavic. ( Větší chrániče lukostřelby ). Pak se OČ vráti na původní hodnotu.


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PostPosted: 17:19 10. Jun 2007 
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Šlechtic
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taky se mi to stavalo u jedne postavy, a snizovalo mi to i zachranne hody...


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PostPosted: 18:01 10. Jun 2007 
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tak naposled mi to sundalo AB na -4 a AC na 6, opět pomohl až relog
rukavice zkusim příště

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PostPosted: 17:49 17. Jun 2007 
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Hmm asi mrknem na to kuzlo ci skor schopnost.

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 Post subject:
PostPosted: 18:07 05. Jul 2007 
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Mozno toto by pomohlo. Len to treba overit v multiplayeri. U mna v singlu to slo v pohode.

Code:
//::///////////////////////////////////////////////
//:: Bolt: Web
//:: NW_S1_BltWeb
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Glues a single target to the ground with
    sticky strands of webbing.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 28, 2002
//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
//:://////////////////////////////////////////////

#include "NW_I0_SPELLS"
#include "x2_inc_switches"
void main()
{
    object oTarget = GetSpellTargetObject();

//edit Sylm : tu zacina moja uprava
    if (GetHasSpellEffect(SPELLABILITY_BOLT_WEB, oTarget))
    {
        //SendMessageToPC(oTarget,"uz mas na sebe bolt effect");
        return;
    }
//edit Sylm : tu konci moja uprava

    int nHD = GetHitDice(OBJECT_SELF);
    effect eVis = EffectVisualEffect(VFX_DUR_WEB);
    effect eStick = EffectEntangle();
    effect eLink = EffectLinkEffects(eVis, eStick);

    int nDC = 10 + (nHD/2);
    int nCount = (nHD + 1) / 2;

    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_WEB));
    //Make a saving throw check
    if (TouchAttackRanged(oTarget))
    {
       if( !GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) && GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE )
       {
           //Apply the VFX impact and effects
           ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
        }
    }
}

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Kazda jeho volba nesie nasledky.
No raz, to vsetko aj tak skonci...


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